Gulliver will respond, indicating that he’s confused and doesn’t remember how he arrived on your town’s beach. You can also wake Gulliver up by using a megaphone right next to him.

Upon agreeing to help Gulliver, he will describe things he remembers about his destination. Then you will have to choose between four different locations. The answer can be figured out using common knowledge.

His gifts are usually unique furniture pieces that cannot be obtained otherwise.