A dialog box will appear asking if you would like to make it into a layer. Click “OK”, then right-click on the layer and select “Duplicate Layer”. You now have the original normal layer and the duplicate layer of the image, as indicated in the layer palette.
The arrow beside “Mode” gives you three different options: “Rigid,” “Normal,” and “Distort. ” Rigid is a less stretchy mesh, Distort is an extremely stretchy mesh, while Normal lies somewhere between both of them. If you choose a less stretchy mesh, you will be limited to a lower degree of transformation. “Density” gives you three options: “Rigid,” “Normal,” and “Distort. ” “Expansion” is used to expand or contract the mesh by increasing or decreasing the pixels. Just like “Mode,” both Density and Expansion have similar features enabling similar options. By checking and unchecking the “Show Mesh” option, you can either show or hide the mesh on the image.
For instance, suppose you have selected the body of a woman raising a hand and you want to bend her arm a bit. Add pins at the points where you want to manipulate along the hand as well as along the elbow. If you want to remove a pin, click it and press the Backspace key. This will delete the pin. After adding the pins, press Esc to disable the wire mesh. Make sure all the pins are in place before pressing Esc since you can no longer add pins afterwards except by clicking Edit → Puppet Warp at the top menu again.
To rotate a pin (e. g. , the elbow joint), keep Alt pressed down and bring the mouse cursor near to the pin but not directly over it. Now, drag the cursor around in order to rotate it. The degree of rotation will be displayed on interface at the top side.